MOB ARENA

Mob Arena rewards and payout limits

How the prize pot is split, what you need to earn a reward and how Mineplay’s cooldown and payout limits apply.

6 min read Content reviewed

What you need to earn a reward

Rewards are enabled and use game currency ($). Your team must clear at least one wave, and you must earn at least one credited kill and take part for at least 15 seconds. Lobby time does not count; breaks between waves do.

Being eliminated, leaving voluntarily or disconnecting does not erase your contribution. You can still receive your kill share when the match ends if you meet the eligibility rules, cooldown and limits. Cancelled matches pay nothing.

There is currently no short-match reduction. The 15-second personal participation requirement still applies.

How the match pot grows

Every fully cleared wave adds $100 × wave number × the starting-team reward multiplier. The multiplier adds 25% for each player beyond the first, up to 2×. It uses the team size at match start, even if players leave later. Partly cleared waves add nothing.

The pot cannot exceed $50,000. At the end, it is divided by each player’s share of the team’s credited kills, rounded to cents. Damage and time played do not increase that share. Amounts lost to caps or eligibility rules are not passed to other players.

1 starting player
1× rewards: wave 1 adds $100; wave 2 adds $200.
2 starting players
1.25× rewards: wave 1 adds $125; wave 2 adds $250.
3 starting players
1.5× rewards.
4 starting players
1.75× rewards.
5 or more starting players
2× rewards, where the arena allows that many players.

The ten-minute cooldown and payout caps

For example, if your reward from a match finishing at 14:00 remains eligible for the cooldown check, a match starting before 14:10 will have its reward withheld. Finishing that second match after 14:10 does not change the outcome. The cooldown limits rewards, not joining matches.

Caps are checked again when a reward is paid, so the intended amount can decrease. A failed, withheld or void reward does not hold daily allowance or trigger the reward cooldown.

Match pot
Up to $50,000 for the whole team.
Your payout per match
Up to $25,000.
Your daily allowance
Up to $50,000 per UTC calendar day. Confirmed rewards use their confirmation day. Pending, processing and uncertain rewards also reserve allowance until resolved, even across midnight.
Reward cooldown
Ten minutes from the finish of a previous match whose reward is still pending, processing, uncertain or confirmed. The next match’s start time is checked, not its finish time.

Start with confirmed earnings

Only payments marked Confirmed count as earnings. Pending, Processing and Uncertain amounts do not count, even when the report shows a nonzero amount. All $ amounts are game currency.

The pot, your share and your amount

Prize pot
The capped match pot before any short-session reduction. It is not the amount that has already been paid.
Kill share
Your recorded fraction of the match’s credited kills. A share of 25% represents one quarter of those credited kills.
Gross allocation
Your allocated kill-share amount before personal eligibility and caps. It may already include a short-session reduction.
Intended amount
The amount currently reserved, attempted or confirmed for your settlement. Its status determines whether it counts as paid.
Unallocated pot
The part of the pot not allocated to current payable or confirmed settlements. Pending or uncertain settlements can still reserve amounts, so this is not simply the pot minus confirmed earnings.

What each payout status means

Confirmed
The economy system confirmed payment, or the server team checked it. This counts as earned.
Pending
The reward is recorded and awaiting payment. It does not yet count as confirmed earnings.
Processing
Payment is being processed. The outcome is not yet confirmed.
Uncertain
Payment needs checking by the server team. It may already have been made, but it does not yet count as confirmed earnings.
Failed
The economy system reported that payment failed. It will not be retried automatically.
Withheld
There is no payable reward after eligibility checks, caps, cancellation or disabled payouts.
Void
The server team checked an uncertain payment and confirmed it was not made.

Why a reward can be reduced or withheld

Open Payout details on a match report and expand your name. Applied caps / reasons explains any reduction or withholding, such as a daily cap, reward cooldown, insufficient participation or cancellation.

The settings in this guide were supplied on 17 October 2026. Older matches may have used different settings, so use each match’s own payout record when checking a past reward.

If a reward is waiting or looks different

The Minecraft server handles payments. The website displays its records and cannot resend a reward. A confirmation timestamp can reflect later operator verification rather than the original deposit time.

  1. Check the page’s reporting label and open Reporting status. The website may be showing an older imported result.
  2. Read the settlement status, intended amount and cap reasons on the match report.
  3. If you need help, share the match link and your player record with the Discord community so the right run can be identified.